Copied "helmetfullface_1.nif" and "helmetfullfacegnd.nif" into Meshes > Armor > Imperial > M, as "helmet.nif" and "helmetgnd.nif."Ģ. So, full disclosure, here is what I have done so far:ġ. I looked at the _0 and _1 files in Nifskope, and the _1 file had nodes on it, so I figured it was the correct one - however, now, when equipped, the imperial officer's helm does. Is it just a question of trial and error, then? Or do the _0 and _1 denote which is the Preview mesh and which is the in-game mesh? Trouble is, there's 2 "Helmet" meshes (for the Officer Helm): Bumping to see if anyone can help me out.
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